Light Propagation Volumes in OpenGL?

I was trying to get light propagation volumes to work on my Mac and I couldn’t quite get them to work even though I edited the file and loaded an example map from the wiki as well as tried to create my own. I saw somewhere that it requires compute shader support and it said DX11, but shouldn’t OpenCL also support that? Is it able to be used with OpenGL? It would be a nice thing to have.


At present LPVs are only supported on Windows & consoles, so they won’t work on Mac or even Windows/Linux OpenGL 4.3+. Using OpenCL to emulate OpenGL compute shaders would be a significant effort, have reduced performance and comes with limitations that would still not permit features like LPV to be supported so it isn’t planned.