Light Propagation Volume not seen by reflection captures

I am building a fully dynamic Arch Viz project and using LPV as there are a lot of dynamic light changes and sun position changes. The reflection captures in the scen don’t see the LPV, is this because it’s a post effect? Is there a way around it?


What reflection capture types? Sphere and box are static, while capture to 2D / cube is reported to be dynamic, but has limitations. Planar and SSR, besides raytracing, are the only other dynamic reflections as far as I know…though there could be other techniques in the engine.