I’ve followed multiple guides (most of which all give the same steps) to set up light propagation volumes. I’ve done this both in my project as well as a brand new fresh project. Above is a test scene with all of the LPV steps completed and the LPV visualization turned on. No settings (Intensity, et al) make any difference. Setting the SkyLight to movable makes all shadows pitch black. No light is bouncing.
Are light propagation volumes broken in 4.15? Am I doing something totally wrong? Any help is appreciated!
I had all the right settings and checked all the checkboxes. UE even appeared to generate all the data when I switched lightmaps off, but light wasn’t bouncing and no LPV settings in the post process volume would have any visual effect whatsoever. Turning on LPV visualization would bring up text info but no actual visual data.
The problem was I had similarly-numbered versions of UE4 installed in Program Files (x86) and that is where I added the console variable. Once I added the console variable in the correct folder where I was actually running the engine from it all worked.