So this is my first post here guys but I have been using the forum daily. Up until now I have managed to solved all my problems so thanks to the awesome community for your help.
The issue I’m experiencing is getting Dynamic global illumination working. I’m creating a game play demo as part of my university work. We have been set with the task of designing a game (Concept to prototype) as part of a group project and the presentation deadline is creeping up 0_o
I have read every thread I could find on the subject and they all give the same instructions as to activating LPV’s and DFGI.
I followed the instructions and nothing happens when I set it up in my project. To clarify these are the steps I have taken to activate LPV’s
Added This line into consolevariables.ini: ;r.LightPropagationVolume=1
checked ‘Force No Precomputed Lighting’ in world settings
Enabled ‘Dynamic indirect lighting’ under the movable direct light source
added a post processing volume to control light propagation
even tried disabling “allow static lighting” under project settings/engine/rendering
I’m using Unreal Engine 4.7.3, a GTX 980 GPU with shader model 5.0 activated and scaling set to epic.
This has me absolutely stumped! I’m sure it must be because of a conflict in my settings or something. See the screen shots for details
Thanks in advance guys