hi.
both are the same static mesh
Does this always happen when you tile with this object?
Then it could be the same problem I had (The second one):
Hi,
This looks like a different shading due to thread separation during lightmap baking.
As far as Im aware, Epic is working on that
Cheers,
klaus
yes.
if its about the normals.
i known nothing about normals, its time for learn?
hmmm now need known if its that or own problem.
Is that a single mesh or two of the same next to each other?
two of the same next to each other.