light problem

hi.

how can i fix that problem?

both are the same static mesh

Does this always happen when you tile with this object?

Then it could be the same problem I had (The second one):

Hi,

This looks like a different shading due to thread separation during lightmap baking.
As far as Im aware, Epic is working on that :slight_smile:

Cheers,
klaus

yes.

if its about the normals.
i known nothing about normals, its time for learn?


seems right for me (lol)

hmmm now need known if its that or own problem. :confused:

Is that a single mesh or two of the same next to each other?

two of the same next to each other.