Hello. So, I’m new to the Unreal Engine 5, and I don’t understand why my lights are passing throught the walls when I have a certain distance from them. I wanted to make a tunnel, but the light is illuminating it, and when I approach the light, it just renders normally. Someone can explain me on how to solve it?
What shadow type are you using? VSMs can leak if they are not tuned correctly. If you have the bandwidth in performance you can consider switching to Raytraced shadows and this should solve the problem but with an added cost to performance.
I’ll try that. I’m trying to make an optimized game, but I don’t see any solutions for that problem. I’ll change to raytraced shadows and I’ll tell you if it worked or not
did you solve this?
i fixed it by chaning direct lighting to stationary, this moveable means it has to add shadow in distance, stationary just adds shadows, easy fix