Light passes through objects (Cast shadows is enabled)

Hey guys,

I’m using Lumen and I have a spotlight - with a very small cone angle, since I want it to function as a laser pointer.

Problem: The light passes through the objects (the light source comes from the bottom arrow)

The objects do seem to process the light correctly, since the laser point can be seen on them. If I move the light it is realistically rendered on the objects too, like when I have the laster pointer just slightly graze the sphere, it’s no longer a red dot on it but a curved line on its side.

So this seems to be correct, but why do the objects still not block the light and let it pass through?

Of course I have already googled this, and I am surprised that I didn’t find an answer that works for me, since this seems to be such a basic thing. But all fixes I found online didn’t apply to me since they all just mention settings that I already have:

  • “Cast shadows” is enabled for both the Spotlight and the object (the object is an actor BP with a default cube as its scene root, and “Cast shadows” is ticked)
  • I tried a couple other settings too that I found mentioned during my research, like “Shadow two sided” on my sphere, but no difference.

What am I missing? If you need to exact properties of the light or the object let me know. Since there are so many I don’t want to just paste them all in here.

Thank you :pray:

Another user recently found that when they set a focused spotlight extremely bright it would pass through objects. If you lower the brightness does it eventually stop?

Thank you for your reply. While changing the intensity didn’t help (even setting it to something like 0,01), I now found out that the problem is the small cone angle. The light passes through when the cone angle is < ~2 or 1.9-ish (I had it set to somewhere around 1).

With 2.0 or above outer and/or inner cone angle, it works:

Looks like a bug to me that it passes through with a smaller angle?

Anyway, I can’t really use this because obivously this is not what a laser point should look like, it’s way too big even with just 2°. Can’t really move the player closer either.

I guess I have to research for another approach on how to do a laser pointer. If anyone knows, please let me know :slight_smile: