Light pass-through cube object?

Hi all,

I have a basic volumetric fog material that I have applied to a cube so I can easily scale it in all directions, but when I use my flashlight, it reacts to the static cube mesh (I think) and leaves a very close, very bright trail, anyway to make it shine through the object rather than reflect of it? or is there a better way to handle this?


Bonus points for anyone that can help make the light casting from the flashlight react more realistically, as in the brightest point doesn’t always seem to be a set distance away, playing with attenuation radius doesn’t seem to help

Even just using the Height fog instead of this custom fog actor causes similar issues

I’ve got a decently clean version of this using Heightfog instead of a custom fog solution so this can close