Hey everyone,
I’m having some trouble with light leaking on a model I exported from Maya as an FBX. Texturing went fine, but I’m seeing light hitting areas that should be completely dark.
I’m pretty new to Unreal and I can’t figure out what’s causing this. Here’s what I’ve checked so far:
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Normals: They are correct/facing the right way.
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Material: I enabled “Two-Sided” in the material settings, but the light still bleeds through.
I’m not sure if there’s a specific setting in the light source or the mesh itself that I need to tweak. I’ve been digging into this for a while now but I’m stuck.
Any help or advice would be greatly appreciated. Thanks in advance!

