Hi everyone, please does anyone can tell me why this happens? Im using UltraDynamicSky in UE5.2 where light system is basically the UE5 light, I hav few objects, the point light is behind the wall you see but lateral object (inside the building) are affected by external light, why?
Hi. I m beginner and I have the same question: why does light penetrate closed objects (inside box)? It works for any types of light. My goal is to get a complete darkness inside closed box despite any light sources outside the box.