Have you tried changing all your texture sample setting in Material Editor: sampler sourse→shared:warp
Have you tried changing all your texture sample setting in Material Editor: sampler sourse→shared:warp
I have an emissive ring inside a glass ring. When I put one inside the other, I get a checkered pattern on the emissive ring. What does this mean? How to solve?
Thanks for the suggestion, tried but didn’t help.