Light (In Vaulted Halls Entombed)

I recently graduated from a small cinematics artist program on the unreal engine. I’m currently trying to finish my relatively large project. And I took your work from “In Vaulted Halls Entombed” as a reference for my last scene, If I’m not mistaken, this series was made on UE 4. I ran into the problem that it is not so easy to make such a volume of light above the castle as in the frame. Сan someone help with this? I’m trying to make such a volume of light through a volumetric fog. But it doesn’t glow or shine that brightly. The maximum that I was able to achieve can be seen in the screenshot.

I also ran into the problem that light with fog strangely works out what kind of dark halo is around the light source, which disappears if you use a very wide lens.

This is typically from Local Exposure