Light in...Space?

Hey guys

I am currently working on a side-scrolling space game which is akin to an endless runner. A problem I have though, is that the scene is completely unlit which at the start working pretty well for my purposes.
But I want to apply post processing effects and that have proven to be an issue as a lot of post processing seems to depend on lighting in the scene.

So my question to you guys is: How would you put light in space?

The background is moving and the foreground is moving, while the spaceship stays still. This gives the illusion of moving. I also want to learn how to use particles to make “stars” in the distance that zooms by.

But actual lighting though? I don’t know how I would tackle that entirely.

I guess one way to do it is to have a conveniently placed “star mist” or solar system which would provide the lighting, but otherwise not sure.

you should be able to put a spot like or directional light in your scene, somewhere near your camera facing towards your ship. maybe lower and angled so the light is coming from the bottom right of your screen or top right of the screen.

But yeah its pretty simple. Add light somewhere near your camera, and change the unlit option on your meshes, they will start recieving light and casting shadows automaticly. make sure you set everythng to moving and not static, you dont want lightmaps