Hey guys
I am currently working on a side-scrolling space game which is akin to an endless runner. A problem I have though, is that the scene is completely unlit which at the start working pretty well for my purposes.
But I want to apply post processing effects and that have proven to be an issue as a lot of post processing seems to depend on lighting in the scene.
So my question to you guys is: How would you put light in space?
The background is moving and the foreground is moving, while the spaceship stays still. This gives the illusion of moving. I also want to learn how to use particles to make “stars” in the distance that zooms by.
But actual lighting though? I don’t know how I would tackle that entirely.
I guess one way to do it is to have a conveniently placed “star mist” or solar system which would provide the lighting, but otherwise not sure.