I have a light with a light function material, that’s basically having the light project an image.
My issue is - the light is tiling the image when it’s projecting it, and it’s offset from the center of the light - basically by half. This is shown in #1 in the image…
If I move the light, I can sort of line up the projection, but then the lighting is off… shown in #2 in the image
Sorry - I know how to create the vector node, but I mean, the textureCoordinate node itself doesn’t have any inputs - how do I connect the vector to it?
Or am I to be connecting the vector2 somewhere other than the textureCoordinate node?
Press 2 on keyboard and click in material editor - this will create vector2 parameter. then add it to texturecoordinate with (-0.5, -0.5), or subtract with (0.5, 0.5)