Light flat vr unreal problem UE5

hello !

I work on a vr project in UE5 and i’ve got flat light in my scene. I work with lumen most of the time but i don’t know how i can increase my quality for the light with raytrace…
Anyone have tutorial for this ? or any tips ?

thank you

hey i find the solution ! i set to stationary the light source and the skylight

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