Combining high-quality lights and warmup time in a particle emitter leads to a very unstable actor that crashes the engine in certain situations. Here is one I’ve managed to consistently recreate:
- Create a new particle system.
- Add a Light to the emitter, and check “High Quality Lights”.
- Set the system’s Warmup Time to 5.0, and save it.
- Create a new map. Maximize the Perspective view, and disable Realtime.
- Place the particle system in the map and save it.
- Reload the map. You might need to do this twice if Realtime was on before the map was created.
The editor will now say “Fatal error!” and crash with no other information. I’ve recreated the issue in both 4.11 and 4.13. I’ve also seen it crash after exiting PIE, but not every time.