Light does not build on blueprint static mesh

Added a blueprint to change the material of the couch, once set up I added it into the level. Once I built the lighting it didnt build on the blueprint object. I added the couch back in just as a standard static mesh and built again. As you can see the couch in the front builds correctly where as the couch in the back which is part of the blueprint does not. This is the third blueprint in the scene the first one is cabinets which build correctly, the second is the countertop which does not build correctly and has the same problem as the couch. Any help would be greatly appreciated as nothing I have done has changed the result.

Thanks

Take a look at this thread: https://answers.unrealengine/questions/85799/how-do-blueprint-objects-interact-with-lights.html :slight_smile:

There is no solution there, why are you sending people there? In my case only switching Light Source from Stationary to static made the difference.