I tried different types of light and static and moving light. I ran rebuild. The light does not appear. The default setting is lumen everywhere. This is strange, because in the other scene light appeared.
Please advise where to look for a solution to the problem?
That is strange, have you tried to increase the light intensity? Does that do anything for you?
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Yes, i tried, no effect
There could be a few potential causes for the light not appearing in your scene. Some things to check include:
- Make sure the light is properly placed within the level and is not obscured by any objects.
- Check that the light’s settings, such as its intensity and radius, are set correctly.
- Verify that the light is set to be visible in the scene by checking its visibility in the Actor settings.
- Make sure the light is set to the right type, and check if it’s a movable light or a static light
- Confirm that the rebuild process was done correctly.
- Ensure that the lightmap density is set correctly for the objects in the scene.
- If all above steps doesn’t work, try using the Unreal Engine’s built-in lighting troubleshooting tools, such as the Lightmass Debug Visualizations.
Nothing helped… I didnt try only Debug. I decided to delete all default atmosphere and lightning, then added my own. An lights began to work!
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