Hi,
I have a problem with the light complexity.
It’s getting weird in specific camera positions and rotations.
You see that on the gif here:
https://i.gyazo.com/348ea0c3a191e3829ed2bf8e6ec67c0f.mp4
The result is that the reflection is switching between the normal cubemap and the default “skybox reflection”.
You see that here: https://i.gyazo.com/28cbaf70bd4681dc30b259f2f25d9c8c.mp4
(Default skybox reflection is near to black)
I really don’t how to fix that.
I did a lot of things to reproduce on other maps and for fixing:
- Turn off postprocess volume
- rebuild lightning
- delete skylight and reflection captures, rebuild and set them new
- delete some bps like: volumetric lightning, Fog, particles, lights
- Turned some lights from stationary to static
- and something more I don’t remember
If you need any specific information about my scene, just ask.
I’m thanksful about every help or tip I can get.
best regards