Light Complexity problem

Hi,

I have a problem with the light complexity.
It’s getting weird in specific camera positions and rotations.
You see that on the gif here:
https://i.gyazo.com/348ea0c3a191e3829ed2bf8e6ec67c0f.mp4

The result is that the reflection is switching between the normal cubemap and the default “skybox reflection”.
You see that here: https://i.gyazo.com/28cbaf70bd4681dc30b259f2f25d9c8c.mp4
(Default skybox reflection is near to black)

I really don’t how to fix that.
I did a lot of things to reproduce on other maps and for fixing:

  • Turn off postprocess volume
  • rebuild lightning
  • delete skylight and reflection captures, rebuild and set them new
  • delete some bps like: volumetric lightning, Fog, particles, lights
  • Turned some lights from stationary to static
  • and something more I don’t remember

If you need any specific information about my scene, just ask.
I’m thanksful about every help or tip I can get.

best regards

Has this problem been solved? I had the same problem.

Hey, I was having this same problem on v4.25 and found a solution on some other forum.
Particle effects have to be turned off to prevent this behavior from happening.

1 Like

Nice solution, thx!