hi guys, i’m learning a little bit to play with Unreal Engine, i’m a total newbie so sorry if i ask maybe too stupid questions, but i need your help…
as you see on the image, when i build the lighting, some geometries, like the kitchen furniture, renders really bad. I don’t know why it behaves like that, i’ve solved all the UV overlapping + Wrapping problems, the light calculate perfectly without any errors. Many forum discussions helped me, but for that issue, i don’t find the solution…
I tell you what i did :
- the model is from 3ds max. I made a UVW Map, collapsed it in a editable poly, exported in FBX.
- imported in UE, double clicked on it, generate unique UV, changed the lighting index channel to 1.
- increased both light resolution of the mesh (512) and the indirect light. This solved me a lot of lighting problems on the wall, but for the kitchen it seems to be only fresh water.
I guess i ve some problem with the ambient occlusion, but i don’t know. I ve the same problem on the thickness of the wall near the windows…
thank you in advance!