Hi, is there a concept of a light blocking volume? Specifically I’m running into a problem where my direct lights are conflicting with each other through a wall. Visually everything fine but it forcing me to exceed the four direct light limit even though there’s no need for those lights to interact with one another.
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This would be interesting, i’d really wish there were something like this.
light leaks is quite a common issue. specially now with lumen.
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maybe this could help How to make invisible wall to stop light in an area (hard to explain click for details) - #5 by nande
you can enable hidden shadow and enable hidden in game.