Light blocking volume

Is there anything like a light blocking volume that you could set up a point light with a large radius and put a volume in the center of it that would block out the light? or another use could be blocking off a room so light doesn’t bleed through if you turn off cast shadows on the light.

Also weird bug on the site wouldn’t show my last post in the Rendering sub but is there if you have the URL (mods are you aware of this issue?)
https://forums.unrealengine.com/development-discussion/rendering/1579118-is-there-any-way-to-fix-this-lighting-issue

that post probably explains where I’m coming from better.

If you calculate LightVisibility those issues should be taken care of.

If you mean the radius then that is circler and its impossible to fully illuminate one room and not the one next to it. If it was a square radius instead of circler then that would be possible.

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