the problem with light bleeding through walls has been thoroughly discussed, so fear not - I won’t bring this up once more. But I am experiencing a follow-up problem after resolving the bleeding problem:
As is generally known, you can prevent bleeding by using static lights and two-sided meshes, or set them as two-sided. This works fine, but what I experience is that static lights do not reflect metalic surfaces in my levels. I tried this out with the chair from Starter Content, which is showing a black frame instead of a metalic one under static lights. I am using UE 4.10.
Is there a way to force metalic reflection with static lights?