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Light Banding with Dynamic Lighting

I have light banding in certain situations with my dynamic directional light that I can’t seem to get rid of. (See photo 1)

I’ve tried to separate the mesh into several pieces, however that has not worked. (See photo 2)

I’ve played with the light’s cascaded shadow map settings with no positive results.

spoke too soon nevermind its a mix bag of things it was working on a character with ‘inet’ checked onec i put in some boxes the banding came back not sure if i missed a step but reading a recent post here, tells me hope is still slim…