Light Baking Artifacts (UE 4.26)

Hey!
Im currently encountering strong square artifacts in my lightmaps after baking my lighting. All the lightmaps have appropiate resolutions and the same objects bake perfectly fine when placed on other spots in my level or in an entirely new Scene. I have tried using Lightmass Importance volumes, have done bakes in every quality, have even made sure all my graphic drivers are up to date.

The scene itself has a static Skylight and a Stationary Directional Light as well as several Point Lights but nothing too fancy that might warrant this corruption.

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I would greatly appreciate any help! Thank you!

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