Light Bake Problem

Hello everyone,

I’m currently learning various optimization techniques in my project, and I found myself baking static lights. The problem is this: when I build the lighting, I notice that the light does not reflect on the wall I downloaded from Quixel Bridge the way I want it to.

I’ve tried several things — I disabled Nanite, generated Lightmap UVs — but I still couldn’t solve the issue. The light reflects correctly on different locations and meshes, but it doesn’t reflect on the wall.

I would really appreciate your help.

Make sure that the wall is set to static, not movable. In Quixel, objects are most often set to movable by default. And regarding baking, watch the video—there might also be some issues with your Lightmass settings.