Hello everyone,
I’m currently learning various optimization techniques in my project, and I found myself baking static lights. The problem is this: when I build the lighting, I notice that the light does not reflect on the wall I downloaded from Quixel Bridge the way I want it to.
I’ve tried several things — I disabled Nanite, generated Lightmap UVs — but I still couldn’t solve the issue. The light reflects correctly on different locations and meshes, but it doesn’t reflect on the wall.
I would really appreciate your help.

