Create a blank new project with starter content included
Once in the editor, find the Table static mesh actor and click on it
Make the Table actor Moveable
Check the Light as if Static checkbox on it
Save the project and everything
Reload the project
Expected: Light as if Static on the Table static mesh actor should appear checked after reload.
Observed: Light as if Static is unchecked on the Table static mesh actor
NOTE1: While the steps above should be sufficient to reproduce the bug, it might be worth pointing out that when multiple movable static mesh actors reference the same static mesh, only one of them will fail to preserve the Light as if Static setting while the others will keep it.
NOTE2: This bug report seems to be a duplicate of that other one but I was asked to post mine as a separate question.
So here are the steps I’ve done to recreate what you have.
1.) Open new project with starter content
2.) Make new Default Level
3.) Go to content Browser and find the table.
4.) Bring Table Into scene
5.) Go to Table Detail panel
6.) Change from Static to Movable
7.) Go to Lighting tab under the Details panel
8.) Go to the Light as if Static Option and check the box for this
9.) Save this project and name it “___________”
10.) Go to File and click Exit.
11.) Reload the project
12.) Go to the level I created
13.) Check to see if Light as if Static is still checked on or not
After these steps I still have the Light as if Static check on.
If there is any specific step that you have done differently let me know.
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Hey , thanks a lot for looking into this. I am really in a hurry right now, so I just recorded a quick video (sorry, no narration) that should hopefully help to clear things up: http://youtu.be/DlzcgHNfIlg
I have created the steps you did inside of your video. You are right, in that this is a bug. It has been reported to the development team and it will be considered for revision. The ticket number is UE-18823.
The work around would be, as you demonstrated, to copy that object and repeat your steps.
I have the same problem. I checked UE-18823 and it says “by design”. What is that supposed to mean? It is clearly not a behavior anybody would expect. I need objects to use that flag and now I can’t use it? What good is a flag I can set that is reset every time a project is loaded?