"Light as if static" doesn't work

Are there any news on this topic? I’m creating a VR scene in which i have to exhibit some objects that can be moved and rotated by the visitor. I’d like the light to be baked (to achieve a better quality) since I don’t need it to be in real time (I am not creating a photorealistic scene). I’m afraid I will have to bake the lightmaps in 3ds max and then create an unlit material with them. Am I correct? here is the link to a video that shows the problem I’m facing (movable object lit as if static): - YouTube