Light artifact

After some additional research this issue seems to be the result of how lightmaps are baked on different threads. That means you will get a better result with a single mesh rather than many smaller modular pieces. Here is a work around that will allow you to use you modular floor pieces:

  1. Select all of your meshes that make up the floor.
  2. Open the “merge actors” tool (see screenshot for location)
  3. Make sure generate lightmap UVs is checked (should be on by default) and merge all of the selected actors
  4. Rebuild lighting

Note: Once this is done you may not be able to undo so please save a copy of your map before trying this.

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