Light and Shadows cutting in a half? Please help me


I’m getting a lighting and shadowing problem in my project. I dont remember correctly, but I think that I did not have this problem in 4.18 version. This problem it’s happening only on paper2d components (sprites and tilesets).

I also see this problem in some 3d projects searching on google. (Spotlight bug - like it's cut in half - Rendering - Unreal Engine Forums), the solution comes about normal map, but Im not using normal in my project…

The strange thing its that in front of tilemap you see the lights cut to up, but when I move my camera to the opposite side of tilemap, it lights cut to down.

I believe that consequently my shadows are cutting too…

I dont know how to solve this.

Best regards.