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light and exe

Hi all…
it’s normal that the light are differents in the ee and in the test?
these are the lights when i test
http://s3.postimg.org/4xsz4rbsv/Immagine.jpg
These are the lights when i launch
http://s3.postimg.org/k1jqmlnjz/Immagine.jpg
What are the light that i will found when i pack the game, in the exe?

Try placing a post process volume around your level (or use “unbound” option) and set both the high and low eye adaption values to 1.0. That will disable eye adaption to make sure it isn’t messing with anything.

https://docs.unrealengine.com/latest/INT/Engine/Rendering/PostProcessEffects/AutomaticExposure/index.html

I wronged something? Because it doesn’t works… xD
http://s27.postimg.org/6fxsolxkv/Immagine.jpg

Lighting may vary when running the game on low/medium vs high/epic graphics settings.

Not Low / High percent. Set Min Brightness and Max Brightness both to 1.0

Thanks a lot ;D It worked ;D