Hey Guys and Gals,
I am working on my Bachelor Thesis in Mathematics (so I am not the most outstanding programmer) and after some issues finding a theme, I got to implement a feature for the already existing Point Cloud Plugin by Phoboz.
Now I find it rather difficult to find any Information on how to implement the existing lighting feature of the Unreal Engine into the Plugin.
I would be realy gratefull for any help.
Are you trying to render lighting for a point cloud? It could be done, since you’re just adjusting the color of the points, but Lightmass isn’t designed for that
Well this is one Option I already considered. But I would prefer to use the Input of the unreal engine tool is it possible to read that out somehow? Since I am just starting I hope you dont mind asking me, in what sense Lightmass isn’t designed for that?
Hey Guys, I am still looking for a solution on my lighting issue with Point Clouds.
have you tried talking to phoboz? maybe hit luoshuang up hes modified lightmass and created the multibounce feature, and also made a gpu version of it