Lighiting Issues with a multiple Skeletal Mesh

Hi, I’m having lighting problems with a skeletal mesh. This skeletal mesh is composed of different Skeletal mesh elements with its own structure of bones, that is, I have a character with its bones and a root, and other objects with their bones and their own root too. And all these root are controlled by a “SuperRoot”. The error comes when their animation is activated, the character gets shadows and illuminations that do not correspond to the lighting that surrounds him in the scene. Can It be by the bounds? Sorry for my english, it isn’t my native language, I hope you understand me. Thanks everyone for your help!