LIFE: A Light Hearted Survival - Light RPG

UPDATE

It’s been nearly two months since we’ve posted a proper status update here, we’ve been hard at work! You can follow our updates much more closely on our Twitter, of course.

New Features:

[SPOILER]

  • Spline-based cave system, offering a hugely dynamic underground exploration experience
  • Dynamically spawned fireflies, lighting the world at night, you can catch them in a jar and use them as a portable light source
  • Lakes volumes, complete with surface foam interaction and underwater post process visuals and particle effects
  • Inverse Kinematics for location-specific interaction such as grabbing, swinging weapons/tools, etc
  • Campfire functionality including adding/burning through fuel, proper reactions to running out of fuel, base UI
  • Slope blending for cliff/boulder pieces, making meshes placed in the world feel more natural and organic
  • Locational ambient particle effects - falling leaves in forests, cottonwood/flower petals blowing by in fields, more to come
  • Dynamic lightning and thunder system, complete with player-strike location audio post processing to simulate thunder sound travel distance
  • New Spruce models with billboard LODs and Distance Field Shadowing for maximum performance and quality balance, allowing high density placement.
  • 6 New flower types with procedural cluster placement
  • Optional dynamic depth of field
  • Optional volumetric lighting (simulated)

[/SPOILER]

More to come, starter area is close to completion, meaning an early access release is getting closer!

Screens: