Just imported a simple point cloud and the import works. When I try to open it, the editor crashes with the following SIGSEGV.
I’m using EU4.24.2 on Ubuntu 16.04,
Vulkan driver v1.1.73 and
LidarPointCloud 0.80 (beta).
Is there perhaps any workaround before official LidarPointCloud for Linux is released? Or do you know if this is going to be officialy released soon?
Exception was "SIGSEGV: invalid attempt to read memory at address 0x0000000000000068"
libnvidia-glcore.so.440.33.01!UnknownFunction(0x12034d6)
libnvidia-glcore.so.440.33.01!UnknownFunction(0x12311d2)
libUE4Editor-VulkanRHI.so!bool FVulkanGraphicsPipelineDescriptorState::InternalUpdateDescriptorSets(FVulkanCommandListContext*, FVulkanCmdBuffer*) [/home/aleksandar/unreal/UnrealEngine-release/Engine/Source/Runtime/VulkanRHI/Private/VulkanPipelineState.cpp:331]
libUE4Editor-VulkanRHI.so!FVulkanPendingGfxState::PrepareForDraw(FVulkanCmdBuffer*) [/home/aleksandar/unreal/UnrealEngine-release/Engine/Source/Runtime/VulkanRHI/Private/VulkanPendingState.cpp:433]
libUE4Editor-VulkanRHI.so!FVulkanCommandListContext::RHIDrawIndexedPrimitive(FRHIIndexBuffer*, int, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int) [/home/aleksandar/unreal/UnrealEngine-release/Engine/Source/Runtime/VulkanRHI/Private/VulkanCommands.cpp:808]
libUE4Editor-RHI.so!FRHICommandDrawIndexedPrimitive::Execute(FRHICommandListBase&) [/home/aleksandar/unreal/UnrealEngine-release/Engine/Source/Runtime/RHI/Public/RHICommandListCommandExecutes.inl:241]
libUE4Editor-Renderer.so!FRHICommand::ExecuteAndDestruct(FRHICommandListBase&, FRHICommandListDebugContext&) [/home/aleksandar/unreal/UnrealEngine-release/Engine/Source/Runtime/RHI/Public/RHICommandList.h:726]
libUE4Editor-RHI.so!FRHICommandListExecutor::ExecuteInner_DoExecute(FRHICommandListBase&) [/home/aleksandar/unreal/UnrealEngine-release/Engine/Source/Runtime/RHI/Private/RHICommandList.cpp:356]
libUE4Editor-RHI.so!FRHICommandListExecutor::ExecuteInner(FRHICommandListBase&) [/home/aleksandar/unreal/UnrealEngine-release/Engine/Source/Runtime/RHI/Private/RHICommandList.cpp:621]
libUE4Editor-RHI.so!FRHICommandListExecutor::ExecuteList(FRHICommandListBase&) [/home/aleksandar/unreal/UnrealEngine-release/Engine/Source/Runtime/RHI/Private/RHICommandList.cpp:645]
libUE4Editor-RHI.so!FRHICommandListBase::~FRHICommandListBase() [/home/aleksandar/unreal/UnrealEngine-release/Engine/Source/Runtime/RHI/Private/RHICommandList.cpp:878]
libUE4Editor-RHI.so!FRHICommandWaitForAndSubmitSubList::Execute(FRHICommandListBase&) [/home/aleksandar/unreal/UnrealEngine-release/Engine/Source/Runtime/RHI/Private/RHICommandList.cpp:1078]
libUE4Editor-RHI.so!FRHICommand::ExecuteAndDestruct(FRHICommandListBase&, FRHICommandListDebugContext&) [/home/aleksandar/unreal/UnrealEngine-release/Engine/Source/Runtime/RHI/Public/RHICommandList.h:726]
libUE4Editor-RHI.so!FRHICommandListExecutor::ExecuteInner_DoExecute(FRHICommandListBase&) [/home/aleksandar/unreal/UnrealEngine-release/Engine/Source/Runtime/RHI/Private/RHICommandList.cpp:356]
libUE4Editor-RHI.so!FExecuteRHIThreadTask::DoTask(ENamedThreads::Type, TRefCountPtr const&) [/home/aleksandar/unreal/UnrealEngine-release/Engine/Source/Runtime/RHI/Private/RHICommandList.cpp:409]
libUE4Editor-RHI.so!TGraphTask::ExecuteTask(TArray >&, ENamedThreads::Type) [/home/aleksandar/unreal/UnrealEngine-release/Engine/Source/Runtime/Core/Public/Async/TaskGraphInterfaces.h:847]
libUE4Editor-Core.so!FNamedTaskThread::ProcessTasksNamedThread(int, bool) [/home/aleksandar/unreal/UnrealEngine-release/Engine/Source/Runtime/Core/Private/Async/TaskGraph.cpp:686]
libUE4Editor-Core.so!FNamedTaskThread::ProcessTasksUntilQuit(int) [/home/aleksandar/unreal/UnrealEngine-release/Engine/Source/Runtime/Core/Private/Async/TaskGraph.cpp:582]
libUE4Editor-RenderCore.so!FRHIThread::Run() [/home/aleksandar/unreal/UnrealEngine-release/Engine/Source/Runtime/RenderCore/Private/RenderingThread.cpp:288]
libUE4Editor-Core.so!FRunnableThreadPThread::Run() [/home/aleksandar/unreal/UnrealEngine-release/Engine/Source/Runtime/Core/Private/HAL/PThreadRunnableThread.cpp:25]
libUE4Editor-Core.so!FRunnableThreadPThread::_ThreadProc(void*) [/home/aleksandar/unreal/UnrealEngine-release/Engine/Source/Runtime/Core/Private/HAL/PThreadRunnableThread.h:177]
libpthread.so.0!UnknownFunction(0x76b9)
libc.so.6!clone(+0x6c)