While i do struggle with license terminologies, i managed to gather the following info.
Licenses required in final ship:
1: EULA for your product between seller and buyer.
2: EULA for your product that explicitly disclaims any representations, warranties, conditions, and liabilities related to the Unreal Engine.
3: License agreements of third-party software your product uses and provide notice to your end users if required. (In the above case, Nvidia & Ogg)
4: In-game Credits:
“[Product name] uses the Unreal® Engine. Unreal® is a trademark or registered trademark of Epic Games, Inc. in the United States of America and elsewhere”
“Unreal® Engine, Copyright 1998 – xxxx, Epic Games, Inc. All rights reserved.”
Regarding 3rd party software, i have noted the key points in their licenses (under “Engine/Source/ThirdParty/Licenses/” ):
1: nvidia\nvaftermath
-…You may exercise your license rights pursuant to Subsection 1(b) above
pursuant to the terms and conditions of any form of end-user software
license agreement, provided Your end-user agrees to be bound by terms
and conditions that are as protective of NVIDIA’s Intellectual Property
Rights in the Software as this Agreement.
2: ogg
-…Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution
3: PhysX
-…Custom agreement between Epic/NVIDIA. Lisence none.
4: Vorbis
-…OggVorbis is a combined product.
5: Windows\directx
-…License none
If someone could help confirm that would be of great help for me.