My name is Raffaele Bratta and I’m the game engine lead programmer at the Vae Victis studio.
This proprietary engine will be used for the upcoming game “Racecraft” and for the future company projects.
I have over 9 years of experience as a programmer, especially in the 3D graphics and VR fields, and I have spent 8 of them developing video games.
As a personal growth, I want to improve my skills learning how to develop games using the Unreal Engine.
To achieve this goal, I don’t just want to follow (boring) tutorials, but I want to develop a simple (read it again: simple) indie game.
For this reason, I’m looking for a small team (e.g. made up of a game designer, a programmer and a 3D artist) to join or to create from scratch.
Since developing this video game will be an off-the-job hobby, I cannot assure a continuous and constant commitment (and I don’t even require it from the other team members).
In a standard week, I can estimate between 6 and 10 hours I’ll be able to dedicate to this project.
Email: [EMAILfirstname.lastname@example.org]raffaele.bratta at gmail.com
Scripting and programming languages: Bash, C++, HLSL, Java
Markup and data manipulation languages: JSON, LaTeX, XML
Software development kits: Boost, Coherent UI, FMOD, JDK, JOGL, OGRE, OpenVR, RapidJSON, Scaleform, SDL, SQLite, Steamworks, STL, Substance, TinyXML-2
Tools: CMake, Eclipse, Git, Mercurial, SVN, Visual Studio
Operating systems: Linux, Windows
Senior game programmer @ Vae Victis | 9 years
Design and development of the game engine of the video game “Racecraft”.
Programming of the gameplay and the user interface of the video game “Victory: The Age of Racing”.
Development of tools and utilities for modelers and artists.
Intern as 3D graphics programmer @ Physics of the city laboratory | 1 year
Development of the software “Di.V.E.” for the analysis and the real time 3D visualization of the pedestrian simulations generated by “Distrimobs”.
- CET/CEST local time zone
- Italian and english language only
- Off-the-job availability only (approximately between 6 and 10 hours per week)
- Comments, PMs and emails are more than welcome
- Serious replies only, please
- People with game development expertise only, please