Hi,
I’ve been a Unreal Engine game developer for roughly 4 years, worked on several (shipped) titles in different areas. Founded my own small company in April to go into freelancing mode to work on some interesting projects - and to get some extra perks like being able to sell games I might create ![]()
Experience
- Unreal Engine 4+5
- C++
- Blueprints
- Common UI
- Tools programming
- Physics
- Enemy AI
- Gameplay Ability System (GAS)
- Console porting (PlayStation 5, Xbox seriex S|X, Nintendo Switch)
- Vulkan rendering
- VR (OpenXR)
Titles I worked on
- Phantom Fury
- Graven
- Ripout
- Remnant: From the Ashes
- RENNSPORT
Other stuff from me
Author of the books “C++ Game Animation Programming” and “Mastering C++ Game Animation Programming”, published by Packt
Links
https://www.linkedin.com/in/michael-dunsky/
GitHub
YouTube
Portfolio
Open to
- Remote Unreal Engine and C++
- Contracting
- Freelancing
Contact Information
- Email: michael@mldy-software.de
- Discord:
_hackthor_ - Timezone: CET/CEST (UTC +1:00/+2:00)