Skillset(s):
C++ Programmer, Unreal Engine 5 Tooling, Editor Tools, Reusable Modules, Optimization, Software Architecture
- Senior C++ engineer with experience in robust software systems, maintainability, and high-leverage technical work.
- Strongest fit on Unreal Engine 5 tooling, reusable C++ modules, editor-side workflows, optimization, and cleanup of complex codebases.
- Comfortable working across C++ and Blueprint when needed, with a stronger angle on architecture and technical implementation than pure gameplay scripting.
Previous Work:
- Unreal Engine 5 freelance work focused on reusable native modules, editor tooling, and production support.
- Published Unreal plugin: Hoard: coin stack
- Background in complex C++ software systems, refactoring, and reliability-focused engineering.
Portfolio:
- LinkedIn: https://linkedin.com/in/berges-kevin
- Fab listing: Hoard : coin stack | Fab
Contact:
- LinkedIn: https://linkedin.com/in/berges-kevin
- Please use LinkedIn DM for first contact.
Additional Information:
- Paid contract work only.
- Remote only.
- Best fit for short, focused engagements and technical interventions.
- Available part-time for clearly scoped work.
- Strong fit for tooling, plugins, editor workflows, architecture, optimization, debugging, and cleanup of existing UE5 codebases.
- Not looking for unpaid, rev-share, or open-ended full-time commitments.
Feedback:
- Serious paid replies only, please.
- First message should include project scope, budget or rate range, timeline, and whether the work is contract-based.