Hi,
I am Srinath, a gameplay programmer with about 4 years professional experience using Unreal Engine. I have worked in small indie teams and AAA teams. In Indie teams I have acted as the lead programmer, managing the team goals and tasks and handling scrums. I have designed and implemented many gameplay systems and editor tools in Unreal Engine and am well versed in different programming principles. I am looking for contract work. I am based in the UK.
Skills:
-
Gameplay systems (Mission, dialogue, locomotion, interaction, inventory, etc) -
Custom asset editors and editor tools (Graph editors, sequencer tracks, viewports for custom asset editors, etc) -
Python automation scripts for workflow automation -
Gameplay Ability System -
PCG -
UI Programming (UMG and Slate) -
Animation Programming -
AI (with Behaviour trees, state trees and custom GOAP system) -
Debugging and Optimization -
Networked multiplayer, with Steam and EOS integration.
Technologies:
-
C++, Python, C# -
VCS (Git, Perforce, Plastic SCM, Diversion) -
Project management (Trello, Jira, ClickUp) -
Documentation (Confluence, Nuclino) -
Continuous Integration (Team City) -
Basic 3D modelling in Blender -
Basic artwork in Krita and Inkscape
Previous Work:
-
Golf Party: Golf Party on Steam
This was my first game project. We were a two man team and I handled all the programming and some VFX (the ribbon trails behind the ball).
-
Quest and Dialogue system plugin: Quest and Dialogue System | Fab
This is a plugin that provides a framework and tools to build, test and play quests and dialogues in Unreal Engine.
Portfolio:
Contact:
Email @ s.srinath1999@gmail.com