[LFW Paid|Contract] Gameplay Programmer, Tools Programmer

Hi,
I am Srinath, a gameplay programmer with about 4 years professional experience using Unreal Engine. I have worked in small indie teams and AAA teams. In Indie teams I have acted as the lead programmer, managing the team goals and tasks and handling scrums. I have designed and implemented many gameplay systems and editor tools in Unreal Engine and am well versed in different programming principles. I am looking for contract work. I am based in the UK.

Skills:

  • Gameplay systems (Mission, dialogue, locomotion, interaction, inventory, etc)
    
  • Custom asset editors and editor tools (Graph editors, sequencer tracks, viewports for custom asset editors, etc)
    
  • Python automation scripts for workflow automation
    
  • Gameplay Ability System
    
  • PCG
    
  • UI Programming (UMG and Slate)
    
  • Animation Programming
    
  • AI (with Behaviour trees, state trees and custom GOAP system)
    
  • Debugging and Optimization
    
  • Networked multiplayer, with Steam and EOS integration.
    

Technologies:

  • C++, Python, C#
    
  • VCS (Git, Perforce, Plastic SCM, Diversion)
    
  • Project management (Trello, Jira, ClickUp)
    
  • Documentation (Confluence, Nuclino)
    
  • Continuous Integration (Team City)
    
  • Basic 3D modelling in Blender
    
  • Basic artwork in Krita and Inkscape
    

Previous Work:

  • Golf Party: Golf Party on Steam

    This was my first game project. We were a two man team and I handled all the programming and some VFX (the ribbon trails behind the ball).

  • Quest and Dialogue system plugin: Quest and Dialogue System | Fab

    This is a plugin that provides a framework and tools to build, test and play quests and dialogues in Unreal Engine.

Portfolio:

Contact:

Email @ s.srinath1999@gmail.com