Hi,
I am Srinath, a gameplay programmer with about 4 years professional experience using Unreal Engine. I have worked in small indie teams and AAA teams. In Indie teams I have acted as the lead programmer, managing the team goals and tasks and handling scrums. I have designed and implemented many gameplay systems and editor tools in Unreal Engine and am well versed in different programming principles. I am looking for contract work. I am based in the UK.
Skills:
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Gameplay systems (Mission, dialogue, locomotion, interaction, inventory, etc)
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Custom asset editors and editor tools (Graph editors, sequencer tracks, viewports for custom asset editors, etc)
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Python automation scripts for workflow automation
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Gameplay Ability System
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PCG
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UI Programming (UMG and Slate)
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Animation Programming
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AI (with Behaviour trees, state trees and custom GOAP system)
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Debugging and Optimization
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Networked multiplayer, with Steam and EOS integration.
Technologies:
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C++, Python, C#
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VCS (Git, Perforce, Plastic SCM, Diversion)
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Project management (Trello, Jira, ClickUp)
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Documentation (Confluence, Nuclino)
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Continuous Integration (Team City)
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Basic 3D modelling in Blender
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Basic artwork in Krita and Inkscape
Previous Work:
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Golf Party: Golf Party on Steam
This was my first game project. We were a two man team and I handled all the programming and some VFX (the ribbon trails behind the ball).
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Quest and Dialogue system plugin: Quest and Dialogue System | Fab
This is a plugin that provides a framework and tools to build, test and play quests and dialogues in Unreal Engine.
Portfolio:
Contact:
Email @ s.srinath1999@gmail.com