I’m a UE5 Technical Gameplay Programmer and Systems Specialist with a passion for realism, simulation, and complex ingame mechanics. I excel in creating maintainable code architectures, physics driven interactions and robust gameplay systems. My strengths are in developing frameworks, complex calculations, and integrating SFX - not in visual polish, but in systems that make worlds feel real. I aim to work on projects that value depth, functionality, and creative complexity.
Skillset:
- 3 years with C++
- 8 months in Blueprint
Previous Work:
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Framework projects, including building, inventory and character interactions.
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Several integration projects. I mostly did FAB asset integration.
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A medical simulator with simulated cardiac and chemical interactions. Abandoned due to lack of funding.
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A primitive, 3D atomic nucleus visualization with major forces simulated. The classic model failed, a quantum one is in the works.
Contact: -
Discord - alloutofoutside