[Royalty] LF UE4 Programmer or Blueprinter
We have been working on this project for roughly 4 years, production for say 3 years. We have Trademarked our game name, We are a very small Indie team, but focused and think things through before committing hours of time building it.
All departments minus code / blueprints are very far along and slated to be completed in roughly 6 months time now minus polish and debugging. This is no small feat as all our game assets are ours, pretty much everything was built from the ground up and its no small amount of assets as you will see.
The reason our code is behind is because of our decision to convert to UE4 from UE3. Our coder could Unreal Script and some C++ but had to re-invest time to learn the new systems and basically rebuild everything from scratch. Were as we in content creation we could convert it more quickly and reconstruct everything. This coupled with our coder having a real life has put us in a real bind because the project can easily see completion if we just had a coder making progress again.
We have spent 5,300 dollars of our own money to date, no one on the team has made a penny and will not till we release. Everyone that works on the project as an actual team member gets an equal percentage of the final pie after expenses. However we are not expecting to get rich from this, we did it because we wanted to make a game we wanted to play. We could even possibly release it for free but we are shooting for a $15.00 per copy release.
Just to give an idea of Project Dept Status Rough Figures:
218 Skeletal Meshes 195 Meshed = 89% Complete
220 Static Meshes 200 Meshed = 90% Complete
Texture Work 438 Models 293 Done = 66% Complete
Texture Work Misc 315 items 207 Done = 65% Complete
Sound & Music = 51% Complete
Map Levels 25 based on 9 maps configurations = 90% Complete
Animations 462 Captured 462 compiled, cleaned & imported = 100% Complete
Code is 10% complete
There is much more behind all these figures some are soft but many as you see most are actual physical numbers. We are only looking for a Coder / Blueprinter that is willing to commit to the full completion of the project.
If interested PM me here and I will check it every few days and get in touch to schedule.
Please have “Discord” & “Teamviewer” Installed so we can have a proper meeting with headset and mic.
Please provide me the following in the PM:
Your Name:
Your Timezone:
Times Available to Meet:
Days Available To Meet:
Email Address:
Phone #:
If you have questions I recommend the meeting and save me from a wall of text. I know I didn’t really outline what it is we are building I will save that for the meeting as well. Plus in the meeting you can see what we got going and get hands on and ask all the questions you like. I know I will have plenty for you.
Thanks
Edited to Add Some Game Overview Details
Game Name = Clan Conquest; we have trademarked it in America
Clan Conquest is a Team Oriented PvP Based Game, it’s not a Moba, it’s not a Shooter, it’s not a turn based game, it’s not a solely twitch based game, but there is a small element of twitch; it’s not about who can unload their damage first or a game that rewards one of pure offense. It’s not a game that is watered down so that the skill level can appeal to the masses. It is a game that will be easy to learn but never mastered it’s the thing that will keep you coming back to it. It’s a game solely based on Balanced Team composition, individual flexibility, positioning, communication and execution, IE teamwork.
There are 3 Different Team Sizes which is also the # of Que’s:
Solo Que = 4 Man Teams - Nothing much more to it, I am short on time or don’t have friends currently on I solo que. I keep going till the Team I got randomly generated with loses. The bigger the Streak we can put together the more renown/reward acquire or Get Displayed on the Leaderboards & Announced. Potentially 5 Game Modes of Play with 3 Variables Of the # of Teams being faced.
The Crusades = 6 Man Teams – Individual ELO Based Calculation, All Competing in a “NET” or Never Ending Tournament. Someone is always “live” holding the Apex King of the hill position at the Top of the pyramid tournament bracket style. A new round starts every 15 minutes and the king must hold the title or a new team is crowned champion, but for how long? The brackets expand depending upon the number of teams currently competing. Getting there will attempt to match like based ELO teams but once you get closer to the King of the hill all bets are off. Potentially 5 Game Modes of Play with 3 Variables Of the # of Teams being faced.
Clan Conquest = 8 Man Teams - Guild’s Only Ladder play. Ladder play does not weigh anything about individual at all just the teams wins / losses and ranks you verse other guilds on the ladder period. There is only 1 Game Mode for this play as well and I would say this is Clan Conquest’s purest form.
We wanted to do more PvE oriented Dungeons to hardcore ones that would simulate PvP environments and in more ways be harder than pvp play. However that would require much more AI then comes more levels and then more feature creep, with our size staff and budget etc we don’t think it’s possible.