LF UE4 Programmer or Blueprinter

[Royalty] LF UE4 Programmer or Blueprinter

We have been working on this project for roughly 4 years, production for say 3 years. We have Trademarked our game name, We are a very small Indie team, but focused and think things through before committing hours of time building it.

All departments minus code / blueprints are very far along and slated to be completed in roughly 6 months time now minus polish and debugging. This is no small feat as all our game assets are ours, pretty much everything was built from the ground up and its no small amount of assets as you will see.

The reason our code is behind is because of our decision to convert to UE4 from UE3. Our coder could Unreal Script and some C++ but had to re-invest time to learn the new systems and basically rebuild everything from scratch. Were as we in content creation we could convert it more quickly and reconstruct everything. This coupled with our coder having a real life has put us in a real bind because the project can easily see completion if we just had a coder making progress again.

We have spent 5,300 dollars of our own money to date, no one on the team has made a penny and will not till we release. Everyone that works on the project as an actual team member gets an equal percentage of the final pie after expenses. However we are not expecting to get rich from this, we did it because we wanted to make a game we wanted to play. We could even possibly release it for free but we are shooting for a $15.00 per copy release.

Just to give an idea of Project Dept Status Rough Figures:

218 Skeletal Meshes 195 Meshed = 89% Complete
220 Static Meshes 200 Meshed = 90% Complete
Texture Work 438 Models 293 Done = 66% Complete
Texture Work Misc 315 items 207 Done = 65% Complete
Sound & Music = 51% Complete
Map Levels 25 based on 9 maps configurations = 90% Complete
Animations 462 Captured 462 compiled, cleaned & imported = 100% Complete
Code is 10% complete

There is much more behind all these figures some are soft but many as you see most are actual physical numbers. We are only looking for a Coder / Blueprinter that is willing to commit to the full completion of the project.

If interested PM me here and I will check it every few days and get in touch to schedule.
Please have “Discord” & “Teamviewer” Installed so we can have a proper meeting with headset and mic.

Please provide me the following in the PM:

Your Name:
Your Timezone:
Times Available to Meet:
Days Available To Meet:
Email Address:
Phone #:

If you have questions I recommend the meeting and save me from a wall of text. I know I didn’t really outline what it is we are building I will save that for the meeting as well. Plus in the meeting you can see what we got going and get hands on and ask all the questions you like. I know I will have plenty for you.

Thanks


Edited to Add Some Game Overview Details

Game Name = Clan Conquest; we have trademarked it in America

Clan Conquest is a Team Oriented PvP Based Game, it’s not a Moba, it’s not a Shooter, it’s not a turn based game, it’s not a solely twitch based game, but there is a small element of twitch; it’s not about who can unload their damage first or a game that rewards one of pure offense. It’s not a game that is watered down so that the skill level can appeal to the masses. It is a game that will be easy to learn but never mastered it’s the thing that will keep you coming back to it. It’s a game solely based on Balanced Team composition, individual flexibility, positioning, communication and execution, IE teamwork.

There are 3 Different Team Sizes which is also the # of Que’s:

Solo Que = 4 Man Teams - Nothing much more to it, I am short on time or don’t have friends currently on I solo que. I keep going till the Team I got randomly generated with loses. The bigger the Streak we can put together the more renown/reward acquire or Get Displayed on the Leaderboards & Announced. Potentially 5 Game Modes of Play with 3 Variables Of the # of Teams being faced.

The Crusades = 6 Man Teams – Individual ELO Based Calculation, All Competing in a “NET” or Never Ending Tournament. Someone is always “live” holding the Apex King of the hill position at the Top of the pyramid tournament bracket style. A new round starts every 15 minutes and the king must hold the title or a new team is crowned champion, but for how long? The brackets expand depending upon the number of teams currently competing. Getting there will attempt to match like based ELO teams but once you get closer to the King of the hill all bets are off. Potentially 5 Game Modes of Play with 3 Variables Of the # of Teams being faced.

Clan Conquest = 8 Man Teams - Guild’s Only Ladder play. Ladder play does not weigh anything about individual at all just the teams wins / losses and ranks you verse other guilds on the ladder period. There is only 1 Game Mode for this play as well and I would say this is Clan Conquest’s purest form.

We wanted to do more PvE oriented Dungeons to hardcore ones that would simulate PvP environments and in more ways be harder than pvp play. However that would require much more AI then comes more levels and then more feature creep, with our size staff and budget etc we don’t think it’s possible.

I will add because it seemed to be a point of contention in one interview, it is standard operating procedure but just so we are clear. If intending to work on this project it will be required that you sign and NDA that also states any commits/uploads to our git Repo / FTP become property of the project/team and or license rights to use and or modify said.

Cheers

I can also provide 24% Ownership of the company to the person that not only takes up the mantle but sees the project through to completion in regards to the above position.

You would attract much more people if you share a bit more information about the actual project and show some screenshots of you current assets :wink:

So being such a small team with limited time and resources this is why in the posting I put please have Teamviewer and Discord installed so that we can actually show the potential partner everything and talk about it and save us all a lot of time. I am no PR or recruitment guru but I am not really ready to open that floodgate yet it’s getting close but not just yet. Behind closed doors sure but publicly it’s still very rough around the edges & you can only make a first impression once. When some code issues get solved and we are attempting to do said then perhaps we would display some environments but not yet. ( In fact just got a soft yes for a coder to help just resolve these specific problems only )

How about some more overview information which I will append to the top of the post as well:

Game Name = Clan Conquest; we have trademarked it in America

Clan Conquest is a Team Oriented PvP Based Game, it’s not a Moba, it’s not a Shooter, it’s not a turn based game, it’s not a solely twitch based game, but there is a small element of twitch; it’s not about who can unload their damage first or a game that rewards one of pure offense. It’s not a game that is watered down so that the skill level can appeal to the masses. It is a game that will be easy to learn but never mastered it’s the thing that will keep you coming back to it. It’s a game solely based on Balanced Team composition, individual flexibility, positioning, communication and execution, IE teamwork.

There are 3 Different Team Sizes which is also the # of Que’s:

Solo Que = 4 Man Teams - Nothing much more to it, I am short on time or don’t have friends currently on I solo que. I keep going till the Team I got randomly generated with loses. The bigger the Streak we can put together the more renown/reward acquire or Get Displayed on the Leaderboards & Announced. Potentially 5 Game Modes of Play with 3 Variables Of the # of Teams being faced.

The Crusades = 6 Man Teams – Individual ELO Based Calculation, All Competing in a “NET” or Never Ending Tournament. Someone is always “live” holding the Apex King of the hill position at the Top of the pyramid tournament bracket style. A new round starts every 15 minutes and the king must hold the title or a new team is crowned champion, but for how long? The brackets expand depending upon the number of teams currently competing. Getting there will attempt to match like based ELO teams but once you get closer to the King of the hill all bets are off. Potentially 5 Game Modes of Play with 3 Variables Of the # of Teams being faced.

Clan Conquest = 8 Man Teams - Guild’s Only Ladder play. Ladder play does not weigh anything about individual at all just the teams wins / losses and ranks you verse other guilds on the ladder period. There is only 1 Game Mode for this play as well and I would say this is Clan Conquest’s purest form.

We wanted to do more PvE oriented Dungeons to hardcore ones that would simulate PvP environments and in more ways be harder than pvp play. However that would require much more AI then comes more levels and then more feature creep, with our size staff and budget etc we don’t think it’s possible. This is just a rough overview of the Que’s this doesn’t even cover the details of the gameplay, got to leave something to keep you coming back to eh?

As I have time and we still need a programmer I will continue to flesh this out to consider this my payment to bump this thread in hopes to acquire a dedicated programmer to the team.

Cheers.

I have had some interesting interviews but still haven’t found the right person for this team yet. I will be out of town 6th please do not fret if I do not respond to pm’s about this position prior to then.

Thank You

Sorry been so busy haven’t really updated this and will likely be a few more months before I can provide a proper update. However it looks like we may have acquired a new team member only time will tell though and since coding is behind we wouldn’t mind leaving recruiting open for another programming / blueprinter and or until we know the FNG will work out 100%.

Still I am moving across country the end of next month so this is why it will likely be two months before I provide a solid update and see what our new coder achieves.

Thus if your interested please PM me and don’t be surprised if it takes a little time for me to respond. Might be faster to try adding me on Skype IGN = OSIAS

Cheers and give me a bit and will update, thanks for understanding.