My use UE4.26.2 , level setting have coliision,but cpp code call LevelStreamingDynamic::LoadLevelInstance load level after, have Capsule character at running level landscape is drop 。
My use UE4.26.2 , level setting have coliision,but cpp code call LevelStreamingDynamic::LoadLevelInstance load level after, have Capsule character at running level landscape is drop 。