Summary
I have experienced a crash while playing level sequence with Debug Editor environment.
It’s not occur in DebugGame or Development.
I bind a function to OnFinish Delegate before starting first play.
While finishing MovieSceneSequencePlayer in FinishPlaybackInternal function.
StopInternal function called and cleanup FMovieSceneSpawnRegister
then OnFinished delegate broadcast.
replay the same sequence and crash editor.
I’m suspicious FMovieSceneEntitySystemRunner EndEvaluation function.
Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
Memory
Steps to Reproduce
**Source Debug Editor Build 5.4.4 **
- Create a LevelSequence
- Play the sequence
- When calling finished delegate, play again the same sequence what was just finished
- Engine Crash produce
Expected Result
No Crash
Observed Result
Access Dangling pointer of FMovieSceneSpawnRegister
Platform(s)
Windows10, 11