Levels that worked in 5.8.1 now crash in 5.8.2

Summary

I was working on a 14k tiled landscape map (scaled up), using world partitions that I was able to work on without issue in 5.8.1, but after the 5.8.2 hotfix, it immediately crashes on load. Even another level with an 8k map is crashing as soon as I attempt to do anything. All my visual settings are on the low and I have tried every other work around on my computer and UE to try and maximize my 12 gb vram, but it still won’t load.

What Type of Bug are you experiencing?

World Creation Tools

Steps to Reproduce

Open UE 5.8.2 project.
Open large partitioned open world level
Pop up message appears: Waiting for texture resources to be ready for landscape named: Landscape

Expected Result

Level should load.

Observed Result

UE crashes, pop up message appears: Out of video memory trying to allocate a rendering resource. Make sure your video card has the minimum required memory, try lowering the resolution and/or closing other applications that are running. Exiting…

Affects Versions

5.8

Platform(s)

Windows

For crash reports, include your callstack

Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp] [Line: 815]
Out of video memory trying to allocate a rendering resource

UnrealEditor_D3D12RHI
UnrealEditor_D3D12RHI
UnrealEditor_D3D12RHI
UnrealEditor_D3D12RHI
UnrealEditor_D3D12RHI
UnrealEditor_D3D12RHI
UnrealEditor_D3D12RHI
UnrealEditor_D3D12RHI
UnrealEditor_D3D12RHI
UnrealEditor_D3D12RHI
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_RenderCore
UnrealEditor_RenderCore
UnrealEditor_RenderCore
UnrealEditor_RenderCore
UnrealEditor_RenderCore
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_RenderCore
UnrealEditor_RenderCore
UnrealEditor_Core
UnrealEditor_Core
kernel32
ntdll

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