i’m working as archviz on an interior scene including several rooms. Every lights and meshes are static. I wonder if level streaming approach allows to build lighting separately for each room - as separate levels, then merge them into a persistent level ?
well, the attached picture shows how i’d like to split my scene.
what about the shadows from the balcony (green area) cast by the sun into the living room (yellow area) ? I guess they won’t appear if I build these two aeras separately…how do shadows interact with each others among the different rooms ?
i suppose it’s faster to render several small pieces separately than render a big one, (and then merge these small pieces where light is already baked into a single level to achieve my video sequences)
and if the client ask for a modification in bathroom (for example), it would be way more convenient to rebuild the concerned area than the entire appartement
but there is something i don’t get in the workflow ^^ …