Hey there!
I’m facing a bit of a hiccup with what I think are streaming levels in my VR project for Quest 2/Quest Pro. Let me give you the lowdown:
So, picture this: I’m creating a multiplayer VR experience where players hang out on a platform and teleport to different levels, kinda like stepping into an elevator. In the screenshot I attached, you can see all the levels in the editor. That cool blue box in the middle? That’s our “elevator,” and each of those other things around it is a different level, and they’re all in their own streaming levels.
Now, here’s the issue: After building the project and running it on the Quest, whenever I’m in a level and look towards the center of the world (where the blue box is), I get a serious hiccup and a big drop in FPS. I mean, it’s like the Matrix glitching out. But here’s the weird part – if I turn away from the center of the world and look in any other direction, everything is smooth sailing again, like buttery-smooth FPS.
Now, here’s the kicker – only the level I’m in and the persistent level are supposed to be loaded. The rest get unloaded when not in use. So why does it feel like these other levels are still messing with my performance?
Do you have any ideas, suggestions, or tips to help me wrap my head around this and fix it? Thanks a million for your help!