Level Streaming persisting collision issue

Hi - not normal. Once a level is unloaded, everything goes including collision.

Are you spawning stuff?

Hi everybody,

I’m having a problem with level streaming. I have 2 levels in the same place, with different actors. When I load/unload between levels, old collisions of the objects persist. Sometimes I can go through the objects but slowly and difficult. It’s that normal? Thanks!

Weird… I tried with a new level and all work well. It’s only happening with FPS template :S

Interesting! Thanks! But in the FPS template the boxes are static meshes. Weird… I can’t go through the walls if I create a second level duplicating the first and changing the environment.

Be aware that if you are spawning stuff, by default it goes into persistent level unless you have set the owner on spawning…

And when you turn the ‘eye’ off for each level in the levels window, things are as you expect?