I’m having a problem with level streaming. I have 2 levels in the same place, with different actors. When I load/unload between levels, old collisions of the objects persist. Sometimes I can go through the objects but slowly and difficult. It’s that normal? Thanks!
Interesting! Thanks! But in the FPS template the boxes are static meshes. Weird… I can’t go through the walls if I create a second level duplicating the first and changing the environment.