So I’m confused. I just split my level into two major chunks and set them up to stream in and out in hopes to increase performance of my game. The level takes place in an apartment building where you spawn outside and then move inside so I have it unloading all of the background elements (365,581 tris) when you walk inside the building. I hit PIE and turned on Stat FPS and literally there is zero benefit to unloading the background scenery. Is UE4’s occlusion really that good? I would have at least expected to see a slight bump in frame rate but nothing changed. Maybe the PIE fps count is inaccurate?
(Yes, I’ve made sure that the outside area IS unloading correctly)