I made a big open world and used level steaming to optimize it. It so happens that the map sections were too big, and when they are loaded, I understand the engine is trying to do it in 1 frame, and so there is a super lag ~1 fps. Is it possible to set the level streaming so that it does not try to do it in 1 frame?
I’ve never heard that before
Have you unticked ‘block on load’?
I am use non-bp level streaming, but i found Async level streaming in project settings->Streaming and it helps me. Thx
Where can I find it?
Untick it…